Guides

Build a venue map in Turniero

How clubs prepare tables, paths, entrance, information desk and hall variants as reusable layouts.

Software 5 min
Turniero venue map library with marked map row, new button and item count

A venue map prevents many small event-day questions: where is table 3, where do players check in, which route must stay clear and which tables are only for warm-up?

In Turniero, the venue map is managed in the club workspace. The same club can prepare multiple layouts and reuse them by hall, table count or event format.

1. Select an existing map

Start in the venue map library. Check name, item count, canvas size and last update before opening or duplicating a layout.

Turniero venue map library with marked map row, new button and item count
The library separates hall variants so each tournament does not start from zero.

2. Place tables and paths on the canvas

Open the map and place tables, paths, entrance, exit and information desk. Link table elements to the real table numbers so the layout matches table control.

Turniero venue map editor with marked palette, table selection and save action
The palette, canvas and inspector form the editable venue map workspace.

3. Plan player movement deliberately

Do not think only about table positions. Plan the route from entrance to check-in, from the tournament desk to tables and toward exits. Mark narrow paths so helpers can keep them clear during the event.

4. Review before publishing

Check the layout from a player's point of view: can someone find table, check-in and spectator area without prior knowledge? Only then should the map be used for public views or displays.

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